When creating a new project or when working in the Unity URP examples its not possible to select Render assets / pipeline assets other then what is somehow already made available. In fact when making a new scene you will only be able to make a selection out of whatever Camera you have selected before (from a previous scene).
How does one create a new render asset which becomes available to the Camera in the scene you are working in? atm I’m unable to assign my Render asset, please help, These seems to be no documentation about this.
Update / More specific question.
Ok so it turns out you need to use the Graphics window to change it per scene, which I guess means Graphics is no longer a project wide setting? Regardless of that implication my next question is how to retain the setting.
Changing it to the asset I want is possible, but after changing scenes and going back this setting will be overridden and my asset is no longer the asset in the Graphics menu. This results in then all of my cameras using the incorrect asset and having to reassign everything every time I switch scenes, saving project / restarting Unity does not work, the setting gets overridden every time, please advise how to retain the render asset in the newly made scene (scene has already been saved).
You can set the URP asset for each Quality level as well under the Quality section of Project Settings, which will override the Graphics setting when present.
It doesn’t seem right for that setting to be dropped between loads, so that could possibly be a separate issue. Do any other settings revert?