I’m pretty new to C# so sorry if this is an easy script to figure out.
- So I have a box collider on a cube, that when I shoot it with a projectile I want it to activate a power-up, which is another script. The original script is a click-and-shoot script, and the power-up script allows the player to click-and-hold to rapid fire. I know it has something to do with tags to trigger the script switch when a projectile hits it. I also wanted the power-up script to only last for a set amount of time before reverting back to the click-and-shoot script.
Any help would be much appreciated.