Hello Vision OS Community,
I’m currently developing an application using Unity for Vision OS and I’m looking to create an experience that starts in mixed reality (MR) and then transitions to full virtual reality (VR) when the user presses a button. I am a bit unsure about the best practices for handling this transition within the same session, considering the platform’s capabilities and limitations.
Has anyone here worked on similar functionality? If so, could you share your insights or any sample code on how to:
- Set up the initial MR environment.
- Transition the application from MR to a fully immersive VR mode.
- Manage user inputs during this transition.
- Any particular settings or configurations in Unity that need to be adjusted for Vision OS?
Additionally, I’m curious about how to handle the app mode settings since they cannot be changed at runtime according to the Vision OS documentation. Any advice or pointers towards the right documentation would be greatly appreciated!
Thank you in advance for your help and looking forward to your suggestions!