How to switch language in-game using official unity localization 0.9?

I’m a newbie unity user who has never written a code before starting to learn unity couple weeks ago. Now i’m trying to learn how to implement a localization into game using official unity localization About Localization | Localization | 0.9.0-preview
I’ve more ol less succesfully assigned different string value for different languages using localization tables. Now i can switch language upon playing the game in editor. But how to switch it in game outside editor? I’ve tried to create a dropdown with a following script attached:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Localization;
using UnityEngine.Localization.Settings;

public class LanguageDropdown : MonoBehaviour
{
    private Dropdown dropdown;
    private string identifier;
    void Start()
    {
        dropdown = GetComponent<Dropdown>();
    }
    void Update()
    {
        if (dropdown.value == 0)
        { identifier = "en"; }
        else if (dropdown.value == 1)
        { identifier = "de"; }
        else if (dropdown.value == 2)
        { identifier = "ru"; }
        else if (dropdown.value == 3)
        { identifier = "uk"; }
        SetLanguage(identifier);
        
    }
    void SetLanguage(string identifier)
    { 
        Debug.Log("Selected language: " + identifier);
        LocalizationSettings.SelectLocale(identifier);

    }
}

The problem is that a method LocalizationSettings.SelectLocale(); which probably (i’m not sure) should switch current locale is inaccessible due to its protection level. It’s defined as protected virtual inside Unity LocalizationSettings class so i cannot access it. So what should i do considering that my scripting skills are very low at the moment?

Turns out it should be done with LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.Locales*;*