How to sync character anim states?

New to this multiplayer stuff in Unity.

Is there a good tutorial or thread or whatever that talks about how to sync multi-player animation states? Like detecting player movement/idleness and syncing that to the other connected players?

Anyone? I can’t be the first person to need to do this.

I create a new player character on-the-fly (see the character generator tutorial). I have a NetworkView on the game object containing the character script.

function Update()
{
 // This is our own player
 if (networkView.isMine)
 {
   speed = Input.GetAxis("Vertical") * 3;
   if (Input.GetAxis("Vertical") > 0.2)
   {
    anim = "walk";
    go.animation["walk"].speed = speed;
   }
   else if (Input.GetAxis("Vertical") < -0.2)
   {
    anim = "walk";
    go.animation["walk"].speed = speed;
   }
   else
    anim = "idle1";

   go.animation.CrossFade (anim);

   if (lastAnim != anim || lastSpeed != speed)
   {
    Debug.Log("sending anim "+anim);
    networkView.RPC ("SetPlayerAnim", RPCMode.Others, anim);
   }
  }

  lastAnim = anim;
  lastSpeed = speed;
}

@RPC
function SetPlayerAnim (animStr : String)
{
Debug.Log("got me an anim "+animStr);
  anim = animStr;
  go.animation.CrossFade (anim);
}

So when I start or stop moving, I get (my own) console messages that I’m sending the anim string.

However, I NEVER see the SetPlayerAnim call, no console message, no state from the other players.