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Hi, its syncing automatically as long as you have network transform and network animator component, note that u might need client network transform, and make sure ur rig weight is set to 1 for both host and clients for every player
Hello, I also encountered the same problem. Netcode does not support animation synchronization after ik calculation. But I have solved the problem, but the way I did it may reduce the performance slightly. Let’s forget about the official animation synchronization method for a moment: networkanimator. Abandon the official method first, and then add networktransform to each active bone of the character. I believe this networktransform is very simple. You can use the official method, or you can use the synchronization position method written by yourself.
so what’s the easiest way for this?
I want to have my character to hold objects(on hand etc.)
if any complete tutorial is there please share :d