How to sync multiple animators with sprite animations ?

Hi there,

I am currently working on my main character. It should be composed of multiple bodyparts sprites with independant behaviors.

Currently I am using a parent to hold the controlling script, and each bodypart is a seperated gameobject with a unique Animator.

The issue is that as soon as an animation is changed it desyncs from the others…

Thanks in advance :slight_smile:

If each part is animated separately, provided they are all part of the same model you can handle this in 1 animator on the Parent.

I did this with a 12 tentacled alien in 3D.

The different limbs worked best on different layers in Override mode.