Hi there,
I am currently testing around with UNet.
Allthough I got a lot of small things working, I am still having problems with other (most likely) small things ![]()
I don’t want the third child of my room-object to be enabled under certain circumstances.
The code below is cut to the minimum, not regarding these conditions.
[Command] void CmdProvideNewRoom(Transform room, Vector3 pos)
{
Transform tempRoom = (Transform)Instantiate (room, pos, Quaternion.identity);
NetworkServer.Spawn (tempRoom.gameObject);
tempRoom.transform.GetChild(3).gameObject.SetActive(false);
}
The 3rd child is disabled on the Serverclient (is that a thing?), but not on the Client(-client). I already tried to swap the last two lines, result is the same.
It is probably something stupid and obvious, but still - I don’t get it.
Help? ![]()