I have one gameobject with a attack animation and another gameobject with a hit-and-fall animation
There is a delicate situation here:
the attack animation is: first 30% preparing to attack, 20% the attack itself, 50% moving to original position.
I need to trigger the second gameobject hit-and-fall animation in the beginning of the 20% attack frames
How can I accomplish that?
I hope I was clear. I didn’t find any solution to this.
thanks