How to synchronize stat properties with the blackboard?
I came up with various ideas for handling this in external code outside the package, but all of them ended up making the code unnecessarily complex.
So, I started searching the web and came across a post related to this in a third-party product, Behavior Designer.
public int Health { get => _health; }
void Awake()
{
behavior.SetPropertyMapping("health", nameof(Health), this.gameObject);
}
I believe this feature is essential.
I’m curious if there is a similar mapping method available or if there are plans to implement one in the future.