How to synchronize the InputActionAsset class with Generate C# Class

I’m wondering how to synchronize the InputActionAsset class with the InputActions (the class created in Unity by creating Input Actions and using the Generate C# Class method).

In My Project,

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.InputSystem;

public class InputManager : Singleton<InputManager>
{
    public InputActionAsset inputActionAsset; // 인스펙터에서 참조 설정
    public InputActions inputActions;

    protected override void OnSingletonAwake()
    {
        // InputActions 생성 및 초기화
        inputActions = new InputActions();
        inputActions.asset = inputActionsAsset;
        inputActions.Enable(); // 기본적으로 모든 액션 활성화
    }

    


    public InputActions.PlayerActions GetPlayerActions()
    {
        return inputActions.Player;
    }

    public InputActions.UIActions GetUIActions()
    {
        return inputActions.UI;
    }

    // 상태에 따라 PlayerInput 활성화/비활성화
    public void SetPlayerInputActive(bool isActive)
    {
        if (isActive)
        {
            inputActions.Player.Enable();
            inputActions.UI.Disable();
        }
        else
        {
            inputActions.Player.Disable();
            inputActions.UI.Enable();
        }
    }
}

At first, I tried to synchronize with the code in the 16th line of the above method,

To use this method, I need to modify the C# Generate Class.

However, it seems like a dangerous way to touch the class automatically generated by Unity. I feel like it will lead to unexpected results…

So I wonder how seniors synchronize in this situation.