Hallo fellow developers
I am new to the forum and to developing projects in Unity.
I am busy with a project which needs to be complete before Thursday and was hoping you can help me. I have a 3D model of a human and it is clickable. The problem is, every body part is seen as one complete object and I need to somehow let the program know that each part is different. The only option I found so far is to remove each body part manually via a 3D modeling program (In which I need to learn how to do as well).
The other option is to somehow tag each part of the model and give it a name but I don’t know if it is possible or how to do it. So before I start pulling my model apart like lego I thought to ask the community if there is an easier or more sufficient way of letting the program know it is an arm the user is clicking on.
Thank you for your time
Francois
P.S I am using raycast to transform my model into a clickable object.