I know use Application.LoadLevel(B);
and DontDestroyOnLoad(the GameObject);
However the gameObject is made from script when connect to the server.So I can’t get the GameObject;
I know use Application.LoadLevel(B);
and DontDestroyOnLoad(the GameObject);
However the gameObject is made from script when connect to the server.So I can’t get the GameObject;
Just make sure you have a reference to the game object when you create it.
//C# or js, whatever you want it to be.
var myGO = Instantiate() as GameObject;
DontDestroyOnLoad(myGO);