How to take over animated character with Kinect v2

Hey guys, I am new to Unity and I am in this situation:
I made an animated character which is sitting on a chair and does some animations like clapping or laughing. At the moment the Kinect recognizes a player the character should be uncoupled from the animations and just mirror the person in front of the Kinect.
Are there any possibilities?

Thank you :slight_smile:

Check out Kinect v2 Examples in the Asset Store. The scripts can be used out of the box to do exactly what you want.

Thank you. I already bought this Asset. Can you specifie in which demo? I used the lateUpdate-Function from this. Now it looks like my avatar tries to mirror the kinect movements and one frame later it tries to get back to the animation. So the avatar is trembeling.