how to teleport a character

Hello!

I'm making a mulitiplayer game and I want to make my character teleport to a different place by pressing a button. The character uses the FPSWalker script and character controller for moving.

So far I've made a button which has this code, but the character doesn't move.

var position : Vector3 ;
private var player : Transform;

function Start ()
{

var player=gameObject.FindWithTag("Player").transform;}

function OnGUI () {
    if (GUI.Button (Rect (10,10,150,100), "my place")) {
        print(transform.position.x); 

    }
    if (GUI.Button (Rect (200,10,150,100), "start")) {

        transform.position.x=0;

    }
}

The script works with simple objects but not with my character. Any ideas of what is my mistake? Any help would be very appreciated :-).

You can use this script

private var player : Transform;

function Start ()
{
    var player = GameObject.FindWithTag("Player").transform;  
}
function OnGUI () 
{
   if (GUI.Button (Rect (10,10,150,100), "my place")) 
   {
       Debug.Log("My place " + player.position); 
   }

   if (GUI.Button (Rect (200,10,150,100), "start")) 
   {
       player.position = new Vector3(0, player.position.y, player.position.z);
   }
}

thank you for your answers!

actually I solved this problem with this script tha I've found

using UnityEngine;

using System.Collections;

public class Teleport : MonoBehaviour {

public Transform Teleport1;

// Update is called once per frame
void Update () {

}

void OnGUI() {
    if(GUI.Button(new Rect(10, 50, 75, 25), "Teleport1")) {
        transform.position = Teleport1.position;
    }
}

}

you assign this script to your character, and you also assign to this script an object which you put to the place, where you want your character to teleport