How to teleport an object to 1 of 8 possible locations on collision?

I’m pretty new to unity and I don’t really know c# very well (I’ve mostly just been figuring stuff out from my limited knowledge of javascript). I’m making my own version of Brick Breaker and I’m trying to make a type of brick (that resembles a mask) where, after being hit once, it’ll teleport to 1 of 8 possible locations in an array. I’m not sure if I’ve been making and/or using the array wrong or if I shouldn’t even be using an array for this. I would appreciate any and all suggestions, thank you!
Here is the script I’ve been using for my bricks:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DestroyBrick : MonoBehaviour
{
    public int numberOfHits = 0;
    public int maxHits;
    public Sprite noHit;
    public Sprite oneHit;
    public SpriteRenderer brickSprite;
    public int brickValue;
    public Transform powerup;
    public GameMaster gameMaster;

    public Vector3[] maskLocations;

    void Start()
    {
        brickSprite = GetComponent<SpriteRenderer>();
        gameMaster.GetComponent<GameMaster>();

        maskLocations = new Vector3[8];
        maskLocations[0] = new Vector3(-7.5f, 1.75f, 0f);
        maskLocations[1] = new Vector3(-4.5f, 0.75f, 0f);
        maskLocations[2] = new Vector3(-1.5f, -0.25f, 0f);
        maskLocations[3] = new Vector3(1.5f, -0.25f, 0f);
        maskLocations[4] = new Vector3(7.5f, -0.25f, 0f);
        maskLocations[5] = new Vector3(-4.5f, -0.25f, 0f);
        maskLocations[6] = new Vector3(-7.5f, 0.75f, 0f);
        maskLocations[7] = new Vector3(-7.5f, 3.75f, 0f);
        
    }

    void Update()
    {
        if (this.CompareTag("Mask") && numberOfHits >= 1 && numberOfHits < maxHits)
        {
            int i = Random.Range(0, maskLocations.Length);
            transform.position = maskLocations*.position;*

}
}

private void OnCollisionEnter2D(Collision2D other)
{
numberOfHits++;
transform.GetComponent().sprite = oneHit;

if (this.transform.CompareTag(“Bricks”))
{
int randomChance = Random.Range(1, 101);

if (randomChance < 30)
{
Instantiate(powerup, this.transform.position, other.transform.rotation);
}
}

if (numberOfHits >= maxHits)
{
gameMaster.UpdateScore(+brickValue);
Destroy(this.gameObject);
}
}
}

I believe you can just declare your Vector3-array like this:

maskLocations = new Vector3[] {
            new Vector3(-7.5f, 1.75f, 0f),
            new Vector3(-4.5f, 0.75f, 0f),
            new Vector3(-1.5f, -0.25f, 0f),
            new Vector3(1.5f, -0.25f, 0f),
            new Vector3(7.5f, -0.25f, 0f),
            new Vector3(-4.5f, -0.25f, 0f),
            new Vector3(-7.5f, 0.75f, 0f),
            new Vector3(-7.5f, 3.75f, 0f)
        };

not that it makes a difference.
Other than that I don’t know what you’re asking. Are you getting an error, what is not working for you?

Edit: On line 40 you shouldn’t say .position after the array, a position is just a Vector3, which it already is.