How to tell if an asset will work in unity?

Hello! I am a registered user of Turbosquid, which is a 3d model marketplace. I have been contemplating buying an asset, but I do not know if it will work in unity when i import it…(Lag wise)…

Nothing I have done in unity has lagged so far, and I have done a whole lot of stuff in it :slight_smile:

The asset I was wondering about is located here: http://www.turbosquid.com/3d-models/maya-arab-city/403851

Thanks!

The polycount might be a bit high (15k/building), but the model formats should be fine. There is also a conversion service for paid models, if you want it in FBX.

I don’t know about lag wise, that depends on the computer running the game, but these should import fine. Unity has a limit of 65k triangles on any one mesh.

Thank you both very much. I think I’ll go pick this up then! :slight_smile:

How did the asset work for you then?
Any lag?