Hello! I am a registered user of Turbosquid, which is a 3d model marketplace. I have been contemplating buying an asset, but I do not know if it will work in unity when i import it…(Lag wise)…
Nothing I have done in unity has lagged so far, and I have done a whole lot of stuff in it
The polycount might be a bit high (15k/building), but the model formats should be fine. There is also a conversion service for paid models, if you want it in FBX.
I don’t know about lag wise, that depends on the computer running the game, but these should import fine. Unity has a limit of 65k triangles on any one mesh.