The reason I ask this question is,
My colleague and I both use [Window→Bundle Manager→Rebuild All] to generate Asset Bundle, but we get different results.
Apparently his is correct, because mine can’t be downloaded by our app.
Some resources in our app are changed recently, so we both used Unity4.7.2 and the same way to build asset bundle, but get different results.
How can I tell which one is correct, which means all the changes are included, or maybe neither is correct.