Hey all, I have an editor script that is making changes in the inspector. When these changes are made, I need to tell unity to ask if I want to save before closing unity. (it doesn’t seem to realize that changes were made)
How would I do this?
Thanks for your reply, I already have set dirty when GUI.Changed!
But, isn’t there something about needing to have “undo” when loading to the asset store? Come to think of it.
(Just want to make sure I do it right the first time)