This maybe easy for you guys, but I cannot figure out how to make it so that when you push a button, the action is carried out even if the button is released.
//attacking
if (attackready == true){
if (Input.GetButtonDown("Fire1")){
//moveDirection.y = jumpSpeed-8;
//moveDirection.x = 15+sliding;
sliding--;
moveDirection = Vector2(15+sliding, jumpSpeed-8);
if (sliding <=-16){
sliding = 10;
}
}
}
Yes this is very messy looking, but this is what I have for a code so far. This is also a 2d-platformer so mind the vector2. What happens is that when I do hit fire1, instead of actually sliding like i intend, the character jumps to the position and sliding variable only goes down by one.
Thanks in advance.