Hey all,
Still got the other issue with server dissapearing from internet after 5-10 mins or so. But in an effort to fix it I’m trying the debug system with the NetworkManager.
I’m trying to check when a player disconnects at the moment. I found OnPlayerDisconnected(NetworkPlayer player) and have been TRYING to use this. Only to find out (from a random post and not the docs) that it’s deprecated and not used in Unet.
So is there a replacement function that gets called on the server when a player disconnects?