Hello
I have a significant number of game objects in a scene, (around a hundred) and a folder full of scripts, some game objects have several scripts, some have few, some scripts are assocated with several game objects, some with just one or two.
I need to make edits to a script file and tweak some in-script settings, so when loading the scene and viewing the project view explorer, is there any way of getting feedback, for instance, when opening a script file to see which objects / prefabs in a scene (or the whole project) are currently assocated with that script?
EXAMPLE: Such as an information panel:
Script associated with:
or
I think this would be extremely useful however I cant find any applicable information on searching for this. Any suggestions?
Cheers
Current unity version: 5.3.4 f1
Using C# scripts and Visual Studio