How to test a map?

A few years ago I made a couple maps/levels with Valve Source. I would love now to make one with Unity 3D.
I just learned how to import in custom meshes with their respective textures/materials, and how to create a terrain. Now, how do I test it? I want it to be like a FPS.
Eventually I would like to be able to interact with things in the map too, like pick up small objects, turn on switches, push open doors, etc. But for now it’d be enough to be able to walk around to test dimensions/proportions.
I suppose there’s a number of minimum elements that need to be present for this to work?

Thank you so much for your help,

DPC

Import the character controller standard package, put the first-person controller prefab somewhere in your scene, and press play. For the rest of the stuff, you need to learn how to program. Learn

–Eric

Great, thanks Eric :slight_smile: