How to test and compare the new feature of Unity3d 3.0 beta

I download Unity3d 3.0 beta from http://beta.unity3d.com/download/6945480948/public_download.html. and the use the 30days free trival version.

I read the features on : http://www.rune-server.org/gaming/other/265128-unity-3-final-release.html

I compare two features: 1. Chinese font support. Result: I find the file in the project view, inspector view support chinese font, but in the code, when i directly write chinese font like a button or lable of GUI. It still not well supported. The characters are not well encoded and displayed.

2.Deferred Rendering I am not sure how to test this feature,how to measure this feature is running or not. I test my a scene that run on 2.6 in 0.5 Frame/second with a lot of not display object, and in the Unity3d 3.0, the frame rate is still 0.5 frame/seconds, not any improvement.

In order to better using unity3d 3.0, i wish someone would tell me if my test is anything wrong, i didn't change anything that well run in 2.6 version pro. I wish the office would offer some demo to make the compare fair and help us improve our development skills. Thanks!

Deferred rendering is turned on in the player settings, or per camera. It doesn't necessarily make anything faster, in fact, for simpler scenes without any effects like soft particles, lots of point lights, etc., it will be slower. If you're doing something where you actually get .5 frames per second, however, that means you're doing something horribly unoptimized, and it's up to you to fix it; a new version of Unity will not help you.