Hey guys. So I’m drawing directly to the game view camera with Graphics.DrawMesh - however, if I do that while I’m in the scene view I get a memory exception after a while that points towards these calls. I think this is because I’m still smashing out the draw requests while they’re not being consumed by the renderer. Is there any way to tell if the game view is currently rendering or not, so I can turn off these calls if it isn’t? Or can anyone else think of a reasonable explanation for this?
Bump.