How to test In App Purchase

Ok, so I’d like to implement in app purchase in our app, and there’s a few things that seems a bit fuzzy to me.

I’ve looked at documentation, and it seems you can add In App purchase “packs” to applications already uploaded.
However, our app is not done yet, so I have not submitted the app in itunes connect yet.
I assume I have to do this, but I also do not want it to be reviewed, as it is not finished yet.

I’ll be using Prime31’s storekit plugin for the actual purchase code, so that should be ok. His plugins has worked nicely in the past so :slight_smile:

This will be used to unlock extra levels in the game. I assume it’s simply a matter of storing a “LevelUpgrade” bool when the purchase has been completed.

Anyway, some help and guidance would be fantastic :slight_smile:

k.

Looks like lodsys isn’t going away and they are now targetting europe. Just a thought.

Yeah, Lodsys actually contacted another company here in Oslo. Not sure what happened to them.

The fact that you can patent such vague “inventions” is just very tragic. :confused: Something will have to be done with the patentstructure, because they way it is now simply does not work.

But is there no way of implementing in app purchase withough risking a letter from Lodsys?

Yes, don’t sell many games, then they won’t know about you nor come after you cause you won’t have any money for them to take :slight_smile: