How to test In-app Purchases?

Hello,

I implemented IAP and it seems to work well, but it looks like it’s actually going to charge my credit card when I test it. Is there a setting in Unity IAP or Google Play console that I can use that says it’s only a test? I’d like for testers to be able to access the items as part of testing without having to pay, of course.

Promo codes are an option, but if there’s built-in testing functionality, I would prefer that since then I can reset the IAP and re-test with the same users if I want.

You set up your testers on the Google Play console. You also need to add them to license testing

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Thank you! I should’ve checked the global settings. :slight_smile: