I want to Inform the player the server is full when he try to connect.
How should i do that?
My code:
HostData[] data = MasterServer.PollHostList();
foreach( HostData c in data){
GUILayout.BeginHorizontal();
GUILayout.Box(c.gameName);
if(GUILayout.Button("Connect")){
try{
NetworkConnectionError error = Network.Connect(c);
if(error==NetworkConnectionError.NoError){
NavigateTo("Lobby");
}else{
_errorJoin=error.ToString();
}
}catch{
Debug.Log("WHAT");
}
}
GUILayout.EndHorizontal();
}