So I’m new and really liking the engine. I’m currently just playing around with and trying new things. I’v been playing around making a map out of cubes for fun and it looks great but I want to find out how to texture them. I know about materials and how they basically work in unity but when I put a simple texture on a block I get the same thing on each side or reversed or otherwise.
My goal has to been to make the blocks sort of look like they do in minecraft. That being 4 of the 6 sides of the cube have the same part of the texture while the top (don’t really care about the bottom) has a different part of the texture wrapped onto it. Such as a grass block I think?
Another way of asking this is if we think of a cube like a dice I want the top being side 1 to differ from sides 2-5. If a texture is a flat picture, how do I wrap it around my block in such a way that it covers it how I want it?
Any help would be great, in editor or scrips if I have to.
I AM NOT MAKING MINECRAFT!!! I am just using that as an example for how I want my blocks to look. No tile mapping or block behavior necessary. Thanks for hopefully understanding.