using UnityEngine; using System.Collections; public class CharacterSpawnScene2 : MonoBehaviour { void OnLevelWasLoaded(int thisLevel) { transform.position = GameObject.FindWithTag("spawn").transform.position; } }
Only the function declaration must be changed:
function OnLevelWasLoaded(thisLevel: int) { transform.position = GameObject.FindWithTag("spawn").transform.position; }
The using lines and the script class declaration are internally created by the UnityScript compiler.
OnLevelWasLoaded( thisLevel : int ) : void
{
transform.position = GameObject.FindWithTag("spawn").transform.position;
} }