How to tighten Navmesh Agent

In my project, I set up the navmesh, and my enemies are the agents that walks around until they detect the player and start chasing the player down. If the player makes a quick turn while being chased, all my agents take these huge turns and the player is able to get away rather easily. Is there something I can tune so that they don’t get juked so easily?

The code is just agent.destination = player.position

Increase the agent’s angular speed, making them turn faster, should do the trick.