How to toggle a canvas and all child elements invisible/visible

I simply want a “You win” text canvas in worldview to popup in when user collides with trigger. If I set it to active false, when it is reactivated, there is no text. The trigger is working. I don’t want to disable any layers. Any other thoughts?

if you just want a simple You win text to appear you could make a public Text variable and Set to be Equal to youre You win Text then Set text variable to true

somethign like this

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class test : MonoBehaviour {

	public Text WinText;

	// Use this for initialization 
	void Start () 

	// Update is called once per frame 
	void Update ()
		if (Condition) 
			WinText.enabled = true;

remember to add using UnityEngine.UI; or else you cant use the a Text hope this solves it

Try using Canvas.enabled. This is a simple boolean value, that basically activates and deactivates the canvas component as you wish.