Hey gang, I’m having trouble finding a means of toggling between monoscopic and stereoscopic XR rendering.
Our projects were upgraded from Unity 2019 and an older version of Pico’s XR SDK where we had access to the Pvr_UnitySDKManager.Monoscopic
property to enable and disable monoscopic rendering. After upgrading the project to Unity 2021 LTS a lot of their functionality switched to using Unity’s built-in XR API, but I have yet to find a replacement to this functionality in Unity’s or Pico’s documentation or code.
Now my question is: Does Unity XR have a means of toggling this value via its scripting API? Repeat question for Pico XR. I noticed the Camera.main.stereoEnabled
property exists but it’s a getter. I’m inferring that there’s gotta be a means of switching between based on that.
Any and all help is welcome. Thanks!
Pico Package:
com.unity.xr.picoxr
2.3.4