How to track a world object in a Screen Space - Camera Canvas

So I’ve seen many answers for people who want to track objects with 1 camera only set to Screen Space - Overlay, but I have not seen a single question for the case when there are several cameras at the same time (split screen), each one with it’s own canvas set to Screen Space - Camera, instead of Overlay. The problem only appears with Screen Space - Camera, as I’ve tried with Overlay and it works perfectly.

What I do is convert the world position of an object to screen position through one of these canvas cameras, then I’ve tried anything I could think of, from setting the UI item position directly to the screen position, to using “ScreenPointToLocalPointInRectangle” or even WorldToViewportPoint.

Nothing worked. I desperately need some help, I’ve been working on this for 2 days now.

        Vector3 screenPoint = myCamera.WorldToScreenPoint(myObjectTransform.position);  
        Vector2 result;
        result = screenPoint;
        //result = myCamera.ScreenToWorldPoint(screenPoint);
        transform.position = result;

This code is inside the tracking UI object.

you can use:

RectTransformUtility.WorldToScreenPoint(Camera.main, target.transform.position);