Hi,
I met one question here.
My game’s character has cloth changing function. Now if my character has cloth changed before goes from one level to another level, I want its cloth changing still take work.
Yes, I can accomplish it by game server which stores all the cloth info and after character goes into one room, it gets all the cloth info from server again.
But I am still wonderring if just using game client(unity) can do this?
There’s more than one way. You could transfer the character itself by marking it using DontDestroyOnLoad.
Alternatively, you could store the state of your character in static variables and reconstruct it based on this state at the start of each level.