How to transform a Render Texture into a circle?

Howdy folks, working on the ui for a game at university, but having trouble trying to turn the minimap into a circle as opposed to a square so i can import the outer asset (the cog). Any help would be appreciated! :slight_smile:

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The technique is called “masking”. You just need a sprite mask that covers the area that should not be drawn and I think you somehow have to stack that onto the actual rectangular sprite. It’s been a while that I used that, the manual should be of help.