How to transform global position of an object

void Update () {
if (Input.GetButton(“Horizontal”) && Input.GetAxis(“Horizontal”) > 0) {
transform.Rotate(0,0,1);
transform.TransformPoint(new Vector3(-speed,0,0) * 2);
}
}
Here’s my current piece of code.
transform.Translate() doesn’t correctly move the assets that I wish to move.

As you can imagine, the object rotates, and as it translates relative to itself, it moves in an arc with the rotation. The solution to this in my head would be translating the global position of the object while rotating, which would eliminate the discrepancy.

TransformPoint seemed to be what I was looking for according to the Unity documentation, but the object I am trying to move remains in place.

transform.TransformPoint transforms provided position from local space to world space it does not translate the object. As per Transform.Translate documentation, it states that:

If relativeTo is left out or set to Space.Self the movement is applied relative to the transform’s local axes.

So if you want to move the gameobject in world space you need to pass the relativeTo parameter. Something like:

transform.Translate(Vector3.up * Time.deltaTime, Space.World);

The above code will translate object by 1 unit in upwards direction in world space.