Trying to execute this code over time:
transform.rotation = Quaternion.Euler(0, 0, 0);
Trying to execute this code over time:
transform.rotation = Quaternion.Euler(0, 0, 0);
Use Quaternion.Lerp like this:
transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.Euler(0,0,0), Time.deltaTime);