So I have two objects within my scene(two characters) at a set distance between one another. This is a 2D fighting game, and depending on the distance between the two objects the camera will either zoom in to see the combat or zoom out to see them .... do whatever they want. I have no idea how to implement this concept and so far I have the code that calculates the distance between the two objects.
Thanks <3
var distance = Vector3.Distance(object1.transform.position, object2.transform.position);