How to "transport" a gameobject when switching scenes?

I’d like to know if there’s a way of taking the player object when switching scenes, I mean, if we go from scene 0 (where the player object is) to scene 1, how to make the player also switch to this? Or the only way is to create a new object in this scene?

Sounds like what you are looking for is DontDestroyOnLoad()

Here you can have some more info about that: