How To Trigger An Animation

Hi, so for a school project I’m basically trying to make a program and I’m using Unity for the first time with no background knowledge of C# and only about a semester’s worth of Java.
So, I’ve figured out how to create animations that play on Unity by just simply dragging all the frames at one time to the scene window and it will create an ANIM file for me. Now I want it so that when one of my sprites is clicked, it will play this animation.
Also, how do I make a scene animation?
For example, right now I’m using the OnMouseDown function to check if a sprite is clicked with colliders. So I’m planning on having an outline of a human body, with each limb and section as a different sprite. I want it so that when I click on one of the sprites, it will play an animation where the scene will zoom in on that specific sprite, so if someone clicked on the arm it would switch to a scene without clickable sprites, just a picture of all the sprites put together as a scene and then it will play the animation zooming in on that sprite and then go to a new scene that has the body part as a sprite.

If that sounds very confusing let me know and I’ll try to simplify it.

try some scenemanager. loadscene and for the animations there are many guides online