How to trigger lights to turn off?

Hey guys it’s me again with another trigger question :stuck_out_tongue: sorry for spamming the forum but you guys have been really helpful and I really need this for my game. Anyway, I have a trigger set up, works fine. but I just need to add something that will turn off all lights when I enter the trigger. Any ideas?

Here’s the script:

private var soundPlayed : boolean = false;
var Audio : AudioClip; 
var volume: float = 10.45;
var Light : 

function OnTriggerEnter(col : Collider){ //Play Sound if player enters trigger
  if (!soundPlayed && Audio) { // but only if it has not played before
    AudioSource.PlayClipAtPoint(Audio, transform.position, 10.4);
    soundPlayed = true; // sound will not play anymore
  }
}

The main thing you need to do is have a reference to the light (or lights) you need to access and then “diable” them by turning enabled to false. Here is your code with the added lines for accessing a light by dragging it to the script in the inspector and then disabling it when the trigger is entered.

Enable/Disable is the same as clicking the checkbox next to the top of the light component.

private var soundPlayed : boolean = false;
var audio : AudioClip; // Note change of capitalization of var name
var volume: float = 10.45;
var light : Light // Note change of capitalization of var name

function OnTriggerEnter(col : Collider){
	//Play Sound if player enters trigger
	if (!soundPlayed && audio) {
		// but only if it has not played before
		AudioSource.PlayClipAtPoint(audio, transform.position, 10.4);
		soundPlayed = true;
		// sound will not play anymore
	}
    light.enabled = false;

}

You could also use:

var lights : Light []; //    which will use an array and then use:
for (var light : Light in lights) {
     light.enabled = false;
}

http://unity3d.com/support/documentation/ScriptReference/Light.html

Here is the code in PasteBin as the local formatting doesn’t seem to be working:

Found this as well, which is pretty simple:

ahh, it’s not working for me. Here is the script again. There were some errors in the last.

private var soundPlayed : 
boolean = false;
var Laugh : AudioClip; 
var volume: float = 10.45;
var LightOff : AudioClip; 
var light : Light;

function OnTriggerEnter(col : Collider){ //Play Sound if player enters trigger
  if (!soundPlayed && Laugh) { // but only if it has not played before
    AudioSource.PlayClipAtPoint(Laugh, transform.position, 10.4);
    soundPlayed = true; // sound will not play anymore
    
    }
   GetComponent.Light.enabled = false;

  
}

NEVER MIND! I fixed it! I just created a variable for each light and had them destroyed on collision