I’ve looked everywhere and can’t find an answer for this, please help me out if you can.
I have multiple spheres in my scene, all with their own audio sources attached. I would like to push a button in the scene and make all of those audio sources begin playing simultaneously inside their individual gameobjects(spatial sound). I have a tried a bunch of things, but all failed. What is the best way to go about calling individual audio sources from individual gameobjects all at once? Thanks!!