Say I made 10 buttons that look the same but do different things. Then I realized I should make a button prefab, so I made a prefab from one of the buttons and stripped the event handlers to keep it general.
Now I have 10 game objects that should be instances of this prefab, but are not. I don’t want to delete all of them and make 10 instances and start over. Is there a better way to do this?
BTW I am required to use unity 5.4.1f1.