I am really lost on this one.
I have a small project, all objects I got are 3D and they are all with the mesh created pointing to X axis. Then if I have a stick the stick will be long on the X axis.
I got a mesh from the unity store that points to the Z direction.
When I load the object in a had it is always 90 degrees wrong.
I spent lots of times trying to figure and researching how do I turn the mesh of and object. No matter what I do on the prefab every time comes load 90 degrees wrong.
Do you have any 3D modeling software such as Blender or something similar?
You may wanna try to open it there and rotate it and import it again into Unity.
No, I do not have one what do you recommend that will be the easir to do that?
When I right click on the mesh on the project forlder and click to open on explorer it opens a folder with a .obj file and a .obj.meta file, can I modify these files.
Sorry the complete ignorance on objects creation, I love programming but do not have experience at all on these models.
It’s a bit tricky to turn it into the correct direction. You really have to try it, open the .obj file in Blender.
The tricky part is, you gotta rotate it in edit mode and then tab back to object mode and rotate it back… sounds strange at first but makes a difference.