I’m looking for a short “if statement”, or 2, which can tell weather the camera is facing it or not/weather the camera can see it. As i’m making an android game I would want quite powerful graphics but still able to render on about 80Mg of RAM.
What you are looking for is called frustum culling - unity implements that by default in its camera ((see section Clip Planes). The somewhat more advanced occlusion culling is a default feature for Unity Pro only, though.