My game can run at 150fps in Unity playmode on my wooden PC with turned on Google Chrome (It’s a simple 2D game), but when I build app for android game have enabled 30FPS Cap. I tried to change Vsync Count to Don’t Sync but this don’t work. I did not have this problem some time ago
You can set target frame rate. Like this
void Start(){
Application.targetFrameRate = 60;
}