How To Turn Off Audio When At Game Scene?

Hi, So I am creating a regular 2d endless runner game and I have Many Menus Such as the main menu, select player menu and difficultly selector. I know how to play the audio using a splash screen right before the main menu but my big problem is when the user plays the game part, I have a different track of audio playing for the game, and I don’t want the menu track to overlap the game track. How do i turn off audio when at game scene? c#

You can attach different AudioSources for Menu track and game track.

And when you are in game scene, you can use audio_source.Stop() to stop that audio source or audio_source.mute=true to mute that audio source.