I do not want any GI. Shaders are all custom and very light weight.
Unity Version: 2017.4.9f1 LTS
Platform: Android ARMv7
Scripting Backend: IL2CPP
Testing Device: RedMi 3S
I did “build and run”. Then after a while I get this!
As far as I can see in your profiler screenshot, PostLateUpdate.UpdateEnlightenRuntimeManager is 0.13 ms, not 0.4ms. Where do you see 0.4ms?
Both in the latest version of Unity (2019.1a11) and in 2017.4 LTS there is an early out in the top of that function when realtime GI is disabled, when not running in the editor. If realtime GI is on, you must have a scene loaded that is using it? This is the property used to determine if the function should early out Unity - Scripting API: Lightmapping.realtimeGI
Now I am not seeing GI data at all. Quite strange! And another thing I noticed that an intro scene was indeed using GI, its a bug from our side. Because intro scene was not supposed to use GI. But the thing was that I was not profiling while I was in intro scene!!