Hi since Andriod already has the option to renderer outside safe area. do we have something similar to the IphoneX? we already used a screen.SafeArea. as it not solving our entire problems. can any have some other soluction other than using safearea? please help.
I suppose you’re talking about Frustum Culling. This sorting is done automaticaly by Unity.
Frustum Culling only disables the renderers for objects that are outside the camera’s viewing area but does not disable anything hidden from view by overdraw.
And if your app is 3D take a look at Occlusion Culling
Occlusion Culling is a feature that disables rendering of objects when they are not currently seen by the camera because they are obscured (occluded) by other objects.